Gameloft Montreal - DH5 - Treasure Chest

Original one

Original one

Light variation

Light variation

Water variation

Water variation

Death variation

Death variation

Fire variation

Fire variation

Nature variation

Nature variation

Company: Gameloft Montreal
Project: Dungeon Hunter 5 - Update: Wanted challenge
Plateform: Mobile game

Brief:
. Creating a treasure chest according to a concept art and according to the theme of the update: Wanted challenge.
. Making it ready for animation.
. Create 5 texture variations according to the elements of the game.

Software: 3ds Max | Zbrush | Substance Painter | Photoshop

Game engine: Inhouse Gameloft’s engine

Tasks:
. Blockout
. Sculpting
. Baking textures
. Retopology
. Texturing

Time spent: 4 working days

Credits:
Concept artist: Maxime Laramée-Roby
Animation: David Jubinville
FXs: Matthias Baillet