Tutorial Material Creation - Warmish Pavement

Process overview:

I used 3ds Max to create a pattern and I sculpted it in Zbrush. Then I baked most of my masks in 3ds Max, all the maps I needed in Substance Designer. Once I was all set I started texturing in Substance Painter. In the end I rendered my material in Substance Designer.


Follow my journey on Instagram: @nomadphotoreference


{ Save time to create }

PDF Tutorial
$10
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
Tutorial Material Creation - Warmish Pavement
pdf /
18 MB
PDF Tutorial + Working files + Final Material
$15
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Tuto PDF (85 pages) Zbrush sculpt Substance Painter - Texturing file Substance Designer - Render file Read MoreRead Less
Files (4)
Textures - Maps
zip /
38 MB
Substance Files
zip /
480 MB
Zbrush
zip /
78 MB
Tutorial Material Creation - Warmish Pavement
pdf /
18 MB